Program Rulings
Afreet
Once a program
is installed in a particular place you can't move it around. Programs that
are already installed may not be placed inside a daemon that comes into
play later in the game. (Wendy Wallace, Netrunner-L, 5/2/96)
If the Runner
has an icebreaker installed in an Imp, and the Imp is installed inside
an Afreet, the icebreaker's strength is only reduced by 1. When checking
for penalties, the Runner only checks to see where the icebreaker is immediately
installed. (Netrunner FAQ v.1.0, 5/22/96)
You can install
one daemon inside another. (Sparky, Netrunner-L, 6/25/96)
If an effect
(e.g., Viral Breeding Ground) returns a daemon to the Runner's hand, the
programs installed inside it are trashed; there is currently no effect
in the game that can prevent this trashing. (Sparky, Netrunner-L, 9/5/96)
You can't install
part of a program in a daemon. (Skipper Pickle, Netrunner-L, 5/1/98)
AI Boon
ERRATA:
Change strength from "*" to 0. Main card text should read: "At the start
of each run, roll a die and add the result to AI Boon's strength for that
run." (Sparky, Netrunner-L, 10/11/96)
If you have
an AI Boon with Shell counters on it (cf. The Shell Traders), you can pay
the bits to remove the counters and install it in the middle of a run,
whenever special effects may be used by the Runner. If you do this, AI
Boon is considered to have a default strength of zero - you only roll for
its strength at the start of each run. (Sparky, Netrunner-L, 5/6/96) Remember
that the Runner cannot react to the Corporation's rezzing of an ice card
by using his or her own special effects. (Netrunner FAQ v.1.0, 5/22/96)
There is no
opportunity to jack out between the time you roll the die at the start
of the run and the time you encounter the first piece of ice installed
on the fort. (Sparky, Netrunner-L, 9/27/96)
Armageddon
For notes on
Virus programs, see Boardwalk.
If you make
a successful run on R&D using Demolition Run, you may not give a Doom
counter AND trash the rezzed ice on the fort; you must do one or the other.
(JD Wiker, Netrunner-L, 2/4/97) If you have more than one "you may do A
instead of B," then you can do as many or as few A's as you like whenever
B would have happened. However, if B never would have happened, then you
can't do any of the A's. Demolition Run means that you never would have
accessed cards, so you can't use Armageddon, or related effects. (Tom Wylie
via JD Wiker, Netrunner-L, 3/11/97)
Each time you
would access cards, you can use as many Armageddons as you like. (Tom Wylie
via JD Wiker, Netrunner-L, 3/11/97)
You can give
the Corp a Doom counter even if the number of cards you would have accessed
has been reduced to zero or less. (Tom Wylie via JD Wiker, Netrunner-L,
3/25/97)
Each time the
Corp installs a card, each counter produces a separate effect, but the
Corp must roll dice equal to the number of Doom counters in play. If any
6s are rolled, the card is trashed. For each 6 rolled, the Corp removes
a Doom counter. This means that more than one Doom counter could be removed
with a single installation. (Tom Wylie via JD Wiker, Netrunner-L, 3/25/97)
Baedeker's Net Map
See Access
through Alpha for notes on base links.
Bakdoor (tm)
See Access
through Alpha for notes on base links.
Blink
If you fail
to break a subroutine with Blink, you may use another icebreaker to break
the subroutine. (Charles Keith-Stanley, Netrunner-L, 5/2/96) The other
icebreaker can be another Blink. (Sparky, Netrunner-L, 6/18/96)
On a 1, 2,
or 3, the attempt to break the subroutine fails. (Sparky, Netrunner-L,
6/18/96)
You can break
subroutines in any order you want. Any unbroken subroutines affect you
in the order listed on the card. (Sparky, Netrunner-L, 6/20/96)
Boardwalk
If a Virus
program is trashed, any corresponding Virus counters stay in play; the
Corp will still have to forgo three actions to remove their effects. (Sparky,
Netrunner-L, 5/22/96)
Virus counters
are given if the run is successful, but not until the end of the run. (Sparky,
Netrunner-L, 9/6/96)
The Corp cannot
choose to keep some Virus counters. (Sparky, Netrunner-L, 10/2/96)
The Corp may
forgo actions to remove Virus counters anytime that special effects can
be used. (JD Wiker, Netrunner-L, 1/29/97)
Viruses that
say, "Every X counters have this effect," have their entire effect all
at once, rather than once for every X counters the Corp has. In this case,
the Corp shows you all of the cards at once, so there's no chance of seeing
the same card over and over again. (Official Netrunner Rulings, 4/21/97)
Bulldozer
See Hammer
for notes on Noisy cards.
Ice with no
subroutines on it (e.g., Hunting Pack as the only ice on a fort) can be
considered to have had all of its subroutines broken. (Sparky, Netrunner-L,
9/5/96)
Butcher Boy
For notes on
Virus programs, see Boardwalk.
Cascade
For notes on
Virus programs, see Boardwalk.
The cards are
trashed from the top of R&D. (Sparky, Netrunner-L, 5/15/96)
Cloak
ERRATA:
Should say, "If you use any of the bits, replace them from the bank at
the start of your next turn." (Sparky, Netrunner-L, 10/11/96)
If bits are
removed from a Stealth card because the Runner uses a Noisy card (and not
because they're being spent), those bits get replaced at the beginning
of the next turn. (Netrunner FAQ v.1.0, 5/22/96)
Clown
Ice can have
a negative strength. (Sparky, Netrunner-L, 5/17/96)
Clown is cumulative;
if a Runner has two copies of Clown installed, all ice is encountered with
its strength Boardwalk reduced by 2. (Netrunner FAQ v.1.0, 5/22/96)
Cockroach
For notes on
Virus programs, see Boardwalk .
Crumble
For notes on
Virus programs, see Boardwalk.
Deep Thought
For notes on
Virus programs, see Boardwalk.
Disintegrator
Ice with no
subroutines on it (e.g., Hunting Pack as the only ice on a fort) can be
considered to have had all of its subroutines broken. (Sparky, Netrunner-L,
9/5/96)
You cannot
use Disintegrator to derez the ice after using Dropp to break the subroutines
on that ice. (JD Wiker, Netrunner-L, 1/6/97)
Dropp (tm)
ERRATA:
Should say, "[0]: Break all subroutines of a piece of ice, and end the
run." Delete the rules text "Using Dropp ends your run." (Sparky, Netrunner-L,
10/11/96)
You cannot
use Startup Immolator after using Dropp to break the subroutines of a piece
of ice because Dropp ends the run before the Runner can choose to use Startup
Immolator. (Netrunner FAQ v.1.0, 5/22/96)
Dropp ends
the run after the Runner finishes the piece of ice he or she was encountering
when it was used. (Netrunner FAQ v.1.0, 5/22/96) The subroutines are broken,
but the ice is not successfully passed; game effects triggered by "passing"
ice are not triggered by breaking subroutines with Dropp. (Sparky, Netrunner-L,
11/11/96)
Crystal Palace
Station Grid will force you to pay an extra bit to break each subroutine
on a piece of ice; if you cannot pay for all of the subroutines, you cannot
use Dropp to break them. (Netrunner FAQ v.1.0, 5/22/96)
You cannot
use Pattel's Virus after using Dropp to break the subroutines of a piece
of ice because Dropp ends the run before it can be considered successful.
(Sparky, Netrunner-L, 5/30/96)
You cannot use
Superglue to derez the ice after using Dropp to break the subroutines
on that ice. (Tom Wylie, 12/21/99)
Emergency Self-Construct
For the remainder
of the game, you lose one of your actions each turn; if some effect gives
you additional actions (e.g, Quest for Cattekin), you would still have
the benefit of the additional actions. (Wendy Wallace, Netrunner-L, 5/2/96)
The "three actions per turn, instead of four part" refers to your base
actions only. (Sparky, Netrunner-L, 7/15/96)
Emergency Self-Construct
cannot prevent meat damage that is marked unpreventable (e.g., Cinderella).
(Sparky, Netrunner-L, 7/10/96)
You can't use
prevention effects unless you have something to prevent, so you can't activate
Emergency Self-Construct without being flatlined. (Sparky, Netrunner-L,
7/10/96)
Each activation
of Emergency Self-Construct sets the Runner's base actions to 3 per turn.
You can hit the ESC key as many times per game as you like, and each time
your base actions per turn will be set to 3. (Tom Wylie, 8/26/97)
Enterprise, Inc., Shields
You can use
it multiple times for large lumps of damage, but you cannot hold over the
damage prevention; each source of damage must be paid for separately. (Sparky,
Netrunner-L, 9/13/96)
Fait Accompli
For notes on
Virus programs, see Boardwalk.
Counters of
any kind, including virus counters, are not sufficient to maintain a subsidiary
data fort. When the last card in or on the fort is removed, the fort collapses.
When that happens, the counters no longer exist. (Wendy Wallace, Netrunner-L,
5/28/96)
False Echo
If the Runner
activates False Echo and the Corp does not rez all of the ice on the fort,
a
third party can be used to verify that the Corp is not able to do so, but
the Corp is not required to show the ice to the Runner. (Tom Wylie via
JD Wiker, Netrunner-L, 3/11/96)
Forward's Legacy
There is no
opportunity to jack out between the time you roll the die at the start
of the run and the time you approach the first piece of ice installed on
the fort. (Sparky, Netrunner-L, 9/27/96)
Fubar
See Hammer
for notes on Noisy cards.
The ability
to choose the type of ice that Fubar breaks can only be used once during
the "lifetime" of the program. (JD Wiker, Netrunner-L, 1/14/97)
Fubar's ability
to select the type of ice that it breaks can be used any time an icebreaker
can normally be used. (JD Wiker, Netrunner-L, 1/15/97)
Garbage In
For notes on
Virus programs, see Boardwalk.
Garbage In
counters allow you to trash upgrades on R&D, as well as cards stored
in R&D. (Skipper Pickle, Netrunner-L, 11/11/97)
Gremlins
For notes on
Virus programs, see Boardwalk.
Hammer
You are not
required to have Stealth cards in play in order to use Noisy cards; losing
bits from Stealth cards is a penalty, not a cost. (Netrunner FAQ v.1.0,
5/22/96)
Highlighter
For notes on
Virus programs, see Boardwalk.
The additional
cards accessed do not include cards installed in R&D. (JD Wiker, Netrunner-L,
1/3/97)
I Spy
Cards in the
draw pile of R&D, the HQ hand, and the Archives are not installed,
thus they are not exposed by the Spy counter. (Netrunner FAQ v.1.0, 5/22/96)
Counters of
any kind, including virus counters, are not sufficient to maintain a subsidiary
data fort. When the last card in or on the fort is removed, the fort collapses.
When that happens, the counters no longer exist. (Wendy Wallace, Netrunner-L,
5/28/96)
The Spy counter
is given as an "end-of-run" effect. (Sparky on Vienna 22 and the Run chart,
Netrunner-L, 9/9/96)
Imp
See Afreet
for notes on Daemons.
Incubator
For notes on
Virus programs, see Boardwalk.
The Runner
cannot choose to duplicate Virus counters given by Corp Virus cards (e.g.,
Pattel Antibody). (Sparky, Netrunner-L, 10/2/96)
The duplicate
counter stays in the same location where it is duplicated. (JD Wiker, Netrunner-L,
1/28/97)
Invisibility
ERRATA:
Should say, "If you use the bit, replace it from the bank at the start
of your next turn." (Sparky, Netrunner-L, 10/11/96)
See Cloak
for notes on Stealth cards.
Jackhammer
See Hammer
for notes on Noisy cards.
Joan of Arc
Joan of Arc
can prevent the trashing of Mystery Box, and the new program will still
be installed. (Netrunner FAQ v.1.0, 5/22/96)
If you have
Joan of Arc in play and you access two Chimeras in the same data fort,
you access the first Chimera, sacrifice Joan in response, then you access
the second and lose the daemon anyway. (Sparky, Netrunner-L, 6/20/96)
misc.for-sale
has an erratum that requires that programs be "successfully trashed"; if
you use Joan to prevent the trashing of programs by misc.for-sale, you
cannot gain bits for those programs. (Sparky, Netrunner-L, 6/20/96)
If a single
effect trashes multiple programs (e.g., Experimental AI) and Joan of Arc
is chosen first, Joan can still prevent the trashing of the other programs;
prevention effects can be activated prior to the consequences of the effect.
(Sparky, Netrunner-L, 6/27/96)
Lockjaw
Contrary to
Netrunner FAQ v.1.0, if you use Joan of Arc to prevent the trashing of
Lockjaw, you will not gain the benefit of +2 icebreaker strength (REVERSEs
a previous ruling). (Skipper Pickle, Netrunner-L, 9/29/98)
Mouse
Cannot expose
ice cards, which are installed on forts, not in forts. (Official Netrunner
Rulings, 4/21/97)
Mystery Box
Joan of Arc
can prevent the trashing of Mystery Box, and the new program will still
be installed. (Wendy Wallace, Netrunner-L, 5/24/96)
Pattel's Virus
For notes on
Virus programs, see Boardwalk.
You cannot
use Pattel's Virus after using Dropp to break the subroutines of a piece
of ice because Dropp ends the run before it can be considered successful.
(Sparky, Netrunner-L, 6/11/96)
Read it like
this: "Whenever you make successful run, put ONE Pattel counter on ONE
piece of ice that had all its subroutines broken during that run. Each
Pattel counter on a piece of ice reduces its strength by 1." (Sparky, Netrunner-L,
5/30/96)
Ice with no
subroutines on it (e.g., Hunting Pack as the only ice on a fort) can be
considered to have had all of its subroutines broken. (Sparky, Netrunner-L,
9/5/96)
Pile Driver
See Hammer
for notes on Noisy cards.
Crystal Palace
Station Grid will force you to pay an extra bit to break each subroutine
on a piece of ice. Since you pay to break "up to four" subroutines at a
time, you can choose to pay only for those subroutines you wish to break.
(Netrunner FAQ v.1.0, 5/22/96)
Poltergeist
ERRATA:
Should say, "Put [2] from the bank on Poltergeist ..." and "If you use
any of these bits, replace them from the bank at the start of your next
turn." (Sparky, Netrunner-L, 10/11/96)
Pox
For notes on
Virus programs, see Boardwalk.
Counters of
any kind, including virus counters, are not sufficient to maintain a subsidiary
data fort. When the last card in or on the fort is removed, the fort collapses.
When that happens, the counters no longer exist. (Wendy Wallace, Netrunner-L,
5/28/96)
Rabbit
Note that Rabbit
reduces the trace limit, not the trace, so Rabbit merely limits how much
the Corp can spend. Barring other effects, the trace value will always
be at least 0. (Official Netrunner Rulings, 4/21/97)
Ramming Piston
See Hammer
for notes on Noisy cards.
Rent-I-Con
Each time you
use the "break an ice subroutine" effect, a "trash Rent-I-Con at
the end of the run" effect piggybacks with it. At the end of the run, all
end-of-run effects are processed, one at a time. If you use Joan on the
first one, it won't be there for the next one. (Sensei, 11-03-2000)
Scaldan
For notes on
Virus programs, see Boardwalk.
Each Scaldan
counter generates a separate start-of-turn effect, so the Corp may forgo
actions between die rolls. (JD Wiker, Netrunner-L, 1/28/97)
Scatter Shot
ERRATA:
Should say, "If you use any of these bits, replace them from the bank at
the start of your next turn." (Sparky, Netrunner-L, 10/11/96)
SeeYa
Cards in the
draw pile of R&D, the HQ hand, and the Archives are not installed.
(Netrunner FAQ v.1.0, 5/22/96)
Self-Modifying Code
ERRATA:
Should say, "You may use this ability during an encounter with a piece
of ice." (Sparky, Netrunner-L, 10/11/96)
You must pay
the program's installation cost. (Wendy Wallace, Netrunner-L, 5/2/96)
If you can't
install the program, it remains in your stack (unlike other search cards,
it never states, "bring it into your hand"); note that MU will never prohibit
you from installing a program, but sometimes you'll have to trash something
else in play to do so. (Sparky, Netrunner-L, 6/17/96)
Shredder Uplink Protocol
With Shredder
Uplink Protocol, you access upgrades in HQ. (Sparky, Netrunner-L, 6/12/96)
Note that you
are treating the run as a successful run on HQ for all intents and purposes,
not simply accessing cards stored in HQ. (Official Netrunner Rulings, 4/21/97)
Signpost
You have to
use bits you haven't allocated in the trace/link auction. (Charles Keith-Stanley,
Netrunner-L, 5/3/96)
You can use
Signpost even if you do not have a Base Link card in play (the Runner always
starts with a base link of zero). (Netrunner FAQ v.1.0, 5/22/96)
Skivviss
For notes on
Virus programs, see Boardwalk.
Being required
to draw additional cards via Skiviss, does not use up any of the Corp's
normal 3 actions per turn; it is a start-of-turn effect. (Charles Keith-Stanley,
Netrunner-L, (5/2/96)
Skullcap
Each card accessed
that deals damage is a separate effect. If you access 10 cards from R&D
and they're all Setup!s, you'll have to deal with each Setup! as a separate
effect. (Sparky, Netrunner-L, 11/18/96)
Smarteye
If some effect
prevents you from jacking out (e.g., Jack Attack), you lose the ability
granted by Smarteye to jack out early. (Sparky, Netrunner-L, 5/22/96)
The Corp can
use Omni Kismet, Ph.D to switch the exposed ice for a piece of concealed
ice, which the Runner cannot expose (since he or she no longer has the
opportunity to use special effects before the ice is rezzed). (Sparky,
Netrunner-L, 11/11/96)
Speed Trap
The run is
considered successful if the Runner activates Speed Trap after passing
the last piece of ice on the fort, but the Runner does not access cards.
(Sparky, Netrunner-L, 5/13/96)
You can only
activate Speed Trap in response to the Corp rezzing an upgrade or a node.
Ambush agenda (e.g., Marked Accounts) cannot be avoided with Speed Trap.
Virus Test Site does not have to be rezzed, even if it is installed, so
Speed Trap doesn't work against it. When the Runner accesses other Ambush
nodes from R&D or HQ and the node specifies that it takes effect "even
when it is not installed" (e.g., Speed Trap or Doppelganger Antibody),
it cannot be avoided with Speed Trap, since the Corp does not rez those
cards; however, if they are installed, then the Corp does have to rez them
for their punitive effects to take place, and thus Speed Trap can be successfully
activated. (Sparky, Netrunner-L, 6/25/96; Tom Wylie, Pacificon, 9/1/96)
Startup Immolator
ERRATA:
Should say, "Use this ability after passing that piece of ice, if you broke
all the subroutines of that ice." (Sparky, Netrunner-L, 10/11/96)
You cannot
use Startup Immolator after using Dropp to break the subroutines of a piece
of ice because Dropp ends the run before the Runner can choose to use Startup
Immolator. (Netrunner FAQ v.1.0, 5/22/96)
Joan of Arc
can be trashed to prevent the trashing of Startup Immolator, and the piece
of ice will still be trashed. (Netrunner FAQ v.1.0, 5/22/96)
You can only
use Startup Immolator during a run. (Sparky, Netrunner-L, 6/11/96)
Ice with no
subroutines on it (e.g., Hunting Pack as the only ice on a fort) can be
considered to have had all of its subroutines broken. (Sparky, Netrunner-L,
9/5/96)
Succubus
See Afreet
for notes on Daemons.
Superglue
You cannot use
Superglue to derez the ice after using Dropp to break the subroutines
on that ice. (Tom Wylie, 12/21/99)
Taxman
For notes on
Virus programs, see Boardwalk.
Vewy Vewy Quiet
ERRATA:
Should say, "If you use any of these bits, replace them from the bank...."
(Sparky, Netrunner-L, 10/11/96)
See Cloak
for notes on Stealth cards.
Vienna 22
For notes on
Virus programs, see Boardwalk.
The additional
cards accessed do not include cards installed in HQ. (JD Wiker, Netrunner-L,
1/3/97)
Viral Pipeline
For notes on
Virus programs, see Boardwalk.
Forgoing an
action due to a Pipe counter is a start-of-turn effect. A player may choose
the order in which his or her start-of-turn effects occur. The Corp may
forgo actions to remove Virus counters before forgoing actions to Pipe
counters, and thus avoid the effects of Pipe counters. (Sparky, Netrunner-L,
9/5/96)
Remember that
the Runner uses special effects first; then the Corp gets to use special
effects. This means that if at any point the Corp has 3 appropriate Socket
counters, the Runner will be able to give the Pipe counter before the Corp
can forgo actions to remove Virus counters (this is important if the Runner
has Code Viral Cache installed). (JD Wiker, Netrunner-L, 2/4/97)
Wrecking Ball
See Hammer
for notes on Noisy cards.
Zetatech Software Installer
ERRATA:
Should say, "Put [2] from the bank on Software Installer ..." and "If you
use any of these bits, replace them from the bank at the start of your
next turn." (Sparky, Netrunner-L, 10/11/96)