Resources - TRC Rulings New Rulings: 11-03-2000 Sterdroid @ Sterdroid can double the strength of an ice that is not installed on the same fort. Ice and Icebreaker @ Use the following procedure to compute the strength of a piece of ice when multiple effects can change it: 1)(Approach) Corp: Apply any text written on the piece of ice which modifies its strength. 2) Corp: Apply any other special effect which changes the strength of the ice. As always when multiple effects apply at the same time you choose the order of those effects. 3)(Encounter) Runner: Apply effects which modify the strength of the encountered piece of ice. 4) Runner: When you want to break any subroutines on this piece of ice increase the strength of your icebreaker if necessary. Vortex @ If you are rerouted by a deflector subroutine you can not jack out until after the encounter with the ice. If there is no ice you may jack out before accessing cards in the fort. Theorem Proof @ If the Runner chooses to install Theorem Proof as a program it is not considered stolen. So you can't play Trojan Horse afterwards. @ Bizzare Encryption Scheme can not prevent the Runner from installing Theorem Proof as a program. But if the Runner does not install it and it is still in the fort at the start of the next Runner turn the Runner scores Theorem Proof without having to install it. Self Destruct @ In order to be used Self Destruct has to be rezzed before the Runner decides to access cards. When the Runner accesses Self Destruct it can be trashed to use its effect. The Runner has to survive the effect before he can trash any card in the fort or score any agenda. If a card is trashed by Self Destruct it goes to the archieves before the Runner can trash or score it. Indiscriminate Response Team @ Indiscriminate Response Team is used after a successfull run has ended. So if Indiscriminate Response Team is trashed during the run it can no longer be used. Puzzle @ The trashing effect of Puzzle is triggered because Runner has encountered the ice. So even if Puzzle is derezzed at the end of run, it 'remember' the fact that it must be trashed, and so ends ist days in the Archives. Simply derezzing a piece of ice doesn't wipe out any effects that would apply to it, even if they're internal effects like imploding at end of turn. (Tom Wylie 15/02/00) Discarding @ Hand size can be negative, but when it is negative, it is treated as 0 for all purposes except raising them back up again. So if a Corp gets really slammed with Gremlins, it has to do a lot of work (or forgo actions) to get its hand size above 0 again, but it doesn't lose. (Tom Wylie 11/12/99). The same applies to the Runner though he has to survive flatlining at the end of his turn because he has to discard more cards than he can. N.E.T.O. @ Referring to the rulebook on page 31 (« If a player can't meet the cost, or any other requirement stated on the card, to perform a function or play a card, the player cannot perform that function or play that card »), you must pay for the cards. If you cannot pay, you cannot take them into your hand. (Tom Wylie 11/12/99) Preying Mantis @ As I recall, Netrunner operates on the 'destroying the source doesn't end the effect' principle. Choosing to use Preying Mantis launches an effect that does 2 things : immediate action-gain, delayed brain damage.(Tom Wylie 11/12/99) Dr. Dreff @ The sleepy ice says '...the cost to rez is reduced by 5...'. Dr Dreff says '...pay half of that card rez cost...'. Since the rez cost is the number shown on top right of a card (as explained on pages 11-12 of the rulebook), and only that, rez cost differs from 'cost to rez' which means 'if you want to rez, do that'. With Dr Dreff, the ice is not rezzed (it is just encountered), so you don't trigger the reduction of rez cost. The sleepy text just affects efforts to rez the ice, not 'pay bits equal to card's rez cost' in general. (Tom Wylie 11/12/99) @ You can dreff Dumpster on the archives because Dumpster's restriction is on 'installation' only, and Dr Dreff does not install the ice.(Tom Wylie 11/12/99) Elena Laskova @ Each time you play a prep, you can use Elena Laskova, unless the prep generates multiple sequential effects (like Playful AI). All 'simple effect' (or 'one shot' effect) preps are always affected during all the game. The unaffected preps would be then Playful AI (only the first dice rolled would give one extra bit, if any), misc for Sale (only the first card trashed would give 4 bits), Organ Donor (only the first card trashed would give 3 bits), Reconnaissance (only the first ice rezzed would give 2 bits). If you keep cycling the same Organ Donor over and over again, Elena Laskova gives one more bit each time you play that Organ Donor, etc.(Tom Wylie 11/12/99) @ The extra bit has the same restrictions (if any) as the base bits, a la Bioweapons Engineering (Cinderella would give 3 unpreventable meat damage). Lucidrine Booster Drug would give then 10 'Lucidrine' bits, usable only during the run. With Hijack, you would get 4 bits, that you would have to give back to the bank if not spent. (Tom Wylie 11/12/99) Glacier @ Dr Dreff acts with a 'rez cost' and only that. The 'rez cost' is the number shown in the upper right corner of the card. The agenda point is not concerned, because it is written in the text (technically speaking, it is not a part of a rez cost : it is just something subsequent to the fact of rezzing Glacier). Therefore, the Corp doesn't pay the agenda point with Dr Dreff, because Dr Dreff doesn't rez the ice. (Tom Wylie 11/12/99) @ Security Purge says 'rez them, at no cost'. 'No cost' refers to the number in the upper right corner of a card. Security Purge doesn't let you get out of paying Glacier's agenda point cost. Note that Security Purge instructs you to install and rez the ice, which means you have to do so if possible. If there are additional costs to install + rez, and you can pay them, you have to install + rez and pay those costs. I.e, if you've scored any agenda, and Security Purge turns up Glacier, you have to install + rez Glacier, and therefore spend 1 of your agenda points.(Tom Wylie 11/12/99) Security Purge @ Security Purge says ‘rez them, at no cost’. ‘No cost’ refers to the number in the upper right corner of a card. Security Purge doesn’t let you get out of paying Glacier’s agenda point cost. Note that Security Purge instructs you to install and rez the ice, which means you have to do so if possible. If there are additional costs to install + rez, and you can pay them, you have to install + rez and pay those costs. I.e, if you’ve scored any agenda, and Security Purge turns up Glacier, you have to install + rez Glacier, and therefore spend 1 of your agenda points.(Tom Wylie 11/12/99) Superglue @ You cannot use Superglue to derez the ice after using Dropp to break the subroutines on that ice. We should have used the Disintegrate template rather than the old Dropp one. Treat like Dropp and Disintegrate. (Tom Wylie, 12/21/99) Rent-I-Con @ Each time you use the "break an ice subroutine" effect, a "trash Rent-I-Con at the end of the run" effect piggybacks with it. At the end of the run, all end-of-run effects are processed, one at a time. If you use Joan on the first one, it won't be there for the next one. Omnitech Wet Drive @ The MU vary dynamically and instantly. With MIT West Tier, the Runner’s hand is 0 before he DRAWs 5 cards. The MU are 0 for an moment. (Tom Wylie 11/12/99) ------------------------------------------------------------------------ Netrunner is (c) 1996 Wizards of the Coast, Inc. 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