Holger's Turn Chart

  1. Start of Game:

  2. Runner: Shuffle your deck; take [5] from bank; draw 5 cards = hand size; 4 MU.
    Corp: Shuffle your deck; take [5] from bank; draw 5 cards = hand size.

  3. Corporation's Turn:

  4. The Corporation's turn consists of drawing a card from R&D and then taking three actions. Cards in play might give the Corporation additional actions.

  5. Start of Corp Turn:

  6. Runner: Special card effects can be used.

  7. Corp: Draw a card from R&D.

  8. Special card effects can be used, including rezzing a node or upgrade. You may score an agenda if it has advancement counters on it equal to or more than its difficulty. Resolve any 'start of turn' effects in any order you choose.

  9. Check victory conditions:

  10. Did Corp gain 7th Bad Publicity counter ?
    Yes: Corp loses; END.
    No: Did Corp draw all required cards ?
      No: Corp loses; END.
      Yes: Did Corp score 7th Agenda Point ?
      Yes: Corp wins; END
      No: Go to step 6.


  11. Corp: Do you have any actions left?
  12. Yes: Go to step 7.
    No: Go to step 11.

     

     

  13. Corp: Take an action. You can do any one of the following things for each of your actions:
    1. Draw another card from R&D.
    2. Take a bit from the bit bank to the Corporate bit pool.
    3. Install an agenda, ice, node, or upgrade card.
    4. Play an operation card.
    5. Advance a card that is capable of being advanced. ( Pay [1] to put an advancement counter on the card.)
    6. Pay [2] from the your bit pool to destroy one of the Runner's resource cards if the Runner has a tag.
    7. Cards in play might let you perform actions not listed here.


  14. After a Corp action

  15. Runner: Special effects may be used.

  16. Corp: Special effects may be used, including rezzing nodes and upgrades. You may score an agenda if it has advancement counters on it equal to or more than its difficulty.

  17.  

     

  18. Check victory conditions:

  19. Did Corp gain 7th Bad Publicity counter ?
    Yes: Corp loses; END.
    No: Did Corp flaltine the Runner ?
    Yes: Corp wins; END.
    No: Did Corp score 7th Agenda Point ?
    Yes: Corp wins; END
    No: Go to step 6.


  20. End of Corp turn.

  21. Corp: Deal with any 'end of turn' effects. After preforming all end-of-turn effects discard down to your maximum hand size.

  22. Runner's Turn

  23. The Runner's turn consists of taking four actions. Cards in play might give the Runner additional actions.

  24. Start of Runner Turn.

  25. Runner: Special effects may be used. Resolve any 'start of turn' effects in any order you choose.

  26. Corp: Special card effects can be used, including rezzing nodes and upgrades.

  27.  

     

  28. Check victory conditions:

  29. Did Corp gain 7th Bad Publicity counter ?
    Yes: Corp loses; END.
    No: Did Runner get flatlined ?
    Yes: Corp wins; END.
    No: Did Runner score 7th Agenda Point ?
    Yes: Runner wins; END
    No: Go to step 16.


  30. Runner: Do you have any actions left?
  31. Yes: Go to step 17
    No: Go to step 21

     

     

  32. Runner: Take an action. You can do any one of the following things for each of your actions.
  33. Draw a card from the stack.
  34. Take a bit from the bit bank to your bit pool.
  35. Install a hardware, resource, or program card. The card's installation cost is paid immediatly.
  36. Play a prep card.
  37. Make a run on a data fort. See Sparky's Run Chart.
  38. Pay [2] to lose a tag.
  39. Cards in play might let you perform actions not listed here.

  40. After a Runner action

  41. Runner: Special effects may be used.

  42. Corp: Special effects may be used, including rezzing nodes and upgrades.

  43.  

     

  44. Check victory conditions:

  45. Did Corp gain 7th Bad Publicity counter ?
    Yes: Corp loses; END.
    No: Did Runner get flatlined ?
    Yes: Corp wins; END.
    No: Did Runner score 7th Agenda Point ?
    Yes: Runner wins; END
    No: Go to step 16.


  46. End of Runner Turn

  47. Runner: Deal with any 'end of turn' effects. After performing any end-of-turn effects discard down to your maximum hand size.
    Is your hand size less than zero ?
    Yes: Runner is flatlined; Runner loses; END
    No: Go to step 2.

     

Netrunner is © 1996 Wizards of the Coast, Inc.
Cyberpunk 2020, Cyberpunk, and Netrunner therein are trademarks of R. Talsorian Games, Inc. Copyrights in certain text, graphic designs, characters, and places derived from Cyberpunk 2020 ® are the property of R. Talsorian Games, Inc., and are produced under license to Wizards of the Coast, Inc.